AI Insights · Timothy · April 2025
Top Slime Games Performance in Netherlands Q1 2025
Explore the performance trends of the top 5 slime games in the Netherlands during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on a unified platform in the Netherlands exhibited varied performance across key metrics, according to data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly revenue, with a notable peak at $27 in late January. Downloads began strong at 2.7K in early January but saw a dip mid-quarter, later rising to 1.5K by the end of March. Active users initially increased to 4.3K in mid-February before declining to 1.6K.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw a gradual rise in revenue, reaching $70 in mid-March. Downloads started at 1.6K, decreasing steadily to around 530 by the quarter's end. Active users remained relatively stable, peaking at 13.5K in early March.
Bruno - My Talking Slime Pet, another offering from Dramaton LTD, recorded a revenue high of $55 at the quarter's start, with a slight rally to $25 in early March. Downloads fluctuated, experiencing a decline from 1.5K to just under 400 by March end. The game maintained a robust active user base, averaging around 14K.
Fluid Simulation by Pavel Dobryakov showed consistent revenue with minor variations, peaking at $34 in early January. Downloads and active users both faced a downward trend, with downloads starting at 316 and falling to 128, while active users decreased to 510 by late March.
Finally, PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a steady increase in revenue, hitting $173 in mid-March. Download numbers started high at 550, tapering off to 143. Active users remained stable, fluctuating slightly around 3.5K.
These insights into the performance of slime games in the Netherlands highlight trends in user engagement and revenue generation, with more detailed analytics available through Sensor Tower.